![]() Just follow the instructions in the Build.md file. It is still possible to build the game with OpenHMD support. The OpenHMD library just doesn't support all the features. Head-Mounted-Device recenter using the start buttonįor the DK2 support I had to use the OculusSDK.Changes and new Features for the Oculus Rift: Sudo apt-get install libsdl2-2.0-0:i386 libopenal1:i386 libgl1-mesa-glx:i386īe sure to mark "jasphmd" as executable and start the game with it. Sudo apt-get install libsdl2-2.0-0 libopenal1 The universe repository has to be activated (Software & Updates) The Oculus Runtime 0.5 is needed to run the game in VR mode. The Oculus Runtime 0.8 is needed to run the game in VR mode. The version was tested on Ubuntu 14.04 and Windows 7. Some options can be tweaked to boost the rendering performance to make sure the game runs stable framerates in VR mode.Įxtract all the files from the Windows or Linux zip file into the following directory of your "Jedi Knight III: Jedi Academy" installation and start the "jasphmd" executable:įor those not having the Steam version: you'll need the 1.01 update from here Platform Specific: It is possible to switch to 3rd-person view, but the best (and motion sickness free) experience is in first person mode. This Oculus Rift support implementation is designed for first person game play. updated to latest Oculus SDK version for Linux: Oculus SDK 0.5.correct placement of 3D elements embedded in the menus. ![]() use a quad placed in the world for all fullscreen menus.updated to latest Oculus SDK version for Windows: Oculus SDK 0.8.Jedi Academy Virtual Reality support (for Windows and Linux) ChangeLog v3.0.0
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